John Carmack Quotes, Sayings, Remarks, Thoughts and Speeches



John Carmack Quotes and Sayings


  • 1
    At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior. John Carmack | Refcard PDF
  • 2
    Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later. John Carmack | Refcard PDF
  • 3
    Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now. John Carmack | Refcard PDF
  • 4
    Focus is a matter of deciding what things you're not going to do. John Carmack | Refcard PDF
  • 5
    Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. John Carmack | Refcard PDF
  • 6
    I'd rather have a search engine or a compiler on a deserted island than a game. John Carmack | Refcard PDF
  • 7
    It's nice to have a game that sells a million copies. John Carmack | Refcard PDF
  • 8
    Low-level programming is good for the programmer's soul. John Carmack | Refcard PDF
  • 9
    Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming. John Carmack | Refcard PDF
  • 10
    Rocket science has been mythologized all out of proportion to its true difficulty. John Carmack | Refcard PDF
  • 11
    Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important. John Carmack | Refcard PDF
  • 12
    The cost of adding a feature isn't just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. The trick is to pick the features that don't fight each other. John Carmack | Refcard PDF
  • 13
    The speed of light sucks. John Carmack | Refcard PDF
  • 14
    The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC. John Carmack | Refcard PDF

 

  

  

 

  

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